Learning how to play Hubble Star Cards is fun and easy. We’ve included several ways we thought of how to play Hubble Star Cards. But we think there are many more variations waiting to be discovered. Let us know in the comments below how you played the game.
War: by Size
Objects in space have varying sizes ranging from planets all the way to galaxies. Players shuffle the cards and divide up the cards evenly. Without looking at the cards, players draw cards from their stacks and place them in the center. Using the categories of size outlined in Guide to Objects Card, players gain more cards if their card is “bigger” than their opponent’s. For instance, player 1 places a star cluster card, while player 2 places a planetary nebula card. Player 1 would win the round because star clusters are larger than planetary nebulae.
War: by Distance
Hubble Star Cards includes some basic information, such as distance to objects in space. Players shuffle the cards and divide up the cards evenly. Without looking at the cards, players draw cards from their stacks and place them in the center. Using the distances provided on the cards, players gain more cards if their card is farther away than their opponent’s. The reverse of this can be played where objects closer to Earth, such as Jupiter, would beat out a galaxy much farther away.
Players shuffle the cards and hand out 5 cards to each player. The remaining cards are placed face down in the center. Taking turns, players ask each other if they have a specific category. If players do not have any cards of that category, they say ‘Go Fish.’ The asker then takes a card from the top of the stack. If asked players have a card matching the category, they must hand it over to the asker.
Players can arrange cards by category or by constellation.
Players can order cards based on distance from Earth.
Matching: Two Decks
The ultimate matching game. By combining two decks, players can play a memory game. Place all cards face down in rows. One player turns over two cards. If the cards do not match, the cards are turned back over. If the cards match, player keeps the pair. Game play continues until all pairs have been matched.
Matching: One Deck
This might be the most challenging memory game because the images do not match exactly. A parent, teacher or another player picks 10-20 cards of matching type and places them in a grid. The player turns over two cards. If the card types are the same, the player keeps the pair. For instance, a player turns over a galaxy, then turns over another galaxy. The player would keep those cards. However, if the player turned over a galaxy, then turned over a planet, the cards would be flipped back over and game play would continue.
Guide to Objects
- Planets and Dwarf Planets – Our solar system contains eight planets, known for their round shapes and clear orbits, as well as many dwarf planets, including Pluto.
- Planetary Nebulae – Expanding shells of glowing gas released by Sun-like stars late in their lives. Our Sun will create a planetary nebula in about 4 billion years.
- Supernovae Remnants – The glowing, expanding gaseous remains of supernova explosions. A supernova is the explosive death of a massive star.
- Nebulae – Clouds of interstellar gas and dust. The gas in some nebulae glows from the ultraviolet light of a nearby star. Nebulae can also reect light from nearby stars.
- Star Clusters – Groups of stars born at about the same time. Stars in these clusters are bound by gravity and stay together for billions of years. The Pleiades is an example.
- Galaxies – Collections of stars, gas and dust bound by gravity. The Milky Way Galaxy contains our Sun and solar system.